![]() ![]() Each time you change Eras, so from say the Classical Era to the Medieval Era, you'll be assessed on how much Era Score you earned in the last one, which is accumulated via things called Historic Moments.ĭepending on how well you did, you'll reach a different kind of Age, which grant you rewards for completing certainactions, sometimes in the form of Era Score to help you get to a Golden Age, and sometimes in the form of proper in-game rewards like boosted Production, if you manage to reach a Golden Age that time around. Great Ages, meanwhile, reintroduce the Golden Age that we had back in Civ 5, but in a more complex fashion. Loyalty ties into Governors, and works a bit like a combination of Amenities and Religion: if your city's Loyalty gets too low, it'll revolt or declare its independence - you can reconquer it or convert it back by getting its Loyalty score raised again. They also each have an upgrade tree of their own, that's full of unique bonuses they can provide to your cities. They work in a similar sort of way to Great People, only they're earned via the Civics tree when you unlock a specific Civic, like you would occasionally earn the odd extra Envoy in a similar fashion. There are a handful of unique ones that you can unlock in a game. To give a brief explanation, Governors are a new mechanic introduced with the Rise and Fall expansion that act as a kind of modifier for specific cities of your choice.
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